move (Aero.Node)

Change node translation and rotation




move(h,translation,rotation) and h.move(translation,rotation) set a new position and orientation for the node object h. translation is a 1-by-3 matrix in the aerospace body x-y-z coordinate system or another coordinate system. In the latter case, you can use the CoordTransformFcn function to move it into an aerospace body. The defined aerospace body coordinate system is defined relative to the screen as x-left, y-in, z-down.

rotation is a 1-by-3 matrix, in radians, that specifies the rotations about the right-hand x-y-z sequence of coordinate axes. The order of application of the rotation is z-y-x (r-q-p). This function uses the CoordTransformFcn to apply the translation and rotation from the input coordinate system to the aerospace body. The function then moves the translation and rotation from the aerospace body to the VRML x-y-z coordinates. The defined VRML coordinate system is defined relative to the screen as x-right, y-up, z-out.


Move the Lynx body. This example uses the Simulink® 3D Animation™ vrnode/getfield function to retrieve the translation and rotation. These coordinates are those used in the Simulink 3D Animation software.

h = Aero.VirtualRealityAnimation;
h.VRWorldFilename = [matlabroot,'/toolbox/aero/astdemos/asttkoff.wrl'];
h.VRWorldFilename = [tempdir,'asttkoff.wrl'];
newtrans = getfield(h.Nodes{4}.VRNode,'translation') + 1.0;
newrot = getfield(h.Nodes{4}.VRNode,'rotation') + [.2 0.01 0.01 0.01];


This function cannot get the node position in aerospace body coordinates; it needs to use the CoordTransformFcn to do so.

This function cannot set a viewpoint position or orientation (see addViewpoint).

See Also

Introduced in R2007b