surflm
3-D shaded surface with lighting on axesm-based map
Syntax
surflm(lat,lon,Z)
surflm(latlim,lonlim,Z)
surflm(...,s)
surflm(...,s,k)
h = surflm(...)
Description
surflm(lat,lon,Z) and surflm(latlim,lonlim,Z) are
the same as surfm(...) except that they highlight
the surface with a light source. The default light source (45 degrees
counterclockwise from the current view) and reflectance constants
are the same as in surfl.
surflm(...,s) and surflm(...,s,k) use
a light source vector, s, and a vector of reflectance
constants, k. For more information on s and k,
see the help for surfl.
h = surflm(...) returns
a handle to the surface object.
Examples
Tips
surflm is like surfm,
except that it shades the monochrome map surface with a light source,
and the only allowed graticule is the size of the data matrix.
Version History
Introduced before R2006a
