StopSimulation3DMessageReader
Description
Add-On Required: This feature requires the Simulink 3D Animation Interface for Unreal Engine Projects add-on.
deletes the Unreal® Editor 3D message reader object.status=StopSimulation3DMessageReader(MessageReader)
The C++ syntax is
int StopSimulation3DMessageReader(void * MessageReader);
Input Arguments
Output Arguments
Version History
Introduced in R2025a