Why does the scale of buildings change when exporting from RoadRunner to Unreal Engine?

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When I export a building from RoadRunner to UnrealEngine, its scale somehow changes.
For example, a building which scale is x=1,y=3,z=2 in RoadRunner is distorted in UnrealEngine as shown in the  screenshot below.
If the scales x,y,z are equal, this phenomenon doesn't happen.
How can I avoid this issue?

Accepted Answer

MathWorks Support Team
MathWorks Support Team on 29 Mar 2024 at 0:00
Edited: MathWorks Support Team on 29 Mar 2024 at 10:13
Unreal Engine 4 does not handle rotation and scaling very well.
A workaround is to freeze the transforms in something like Maya before importing into RoadRunner.

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