Changing how DQN agent explores
2 views (last 30 days)
Show older comments
Hi,
I'm using a DQN agent with epsilon-greedy exploration. The problem is that my agent sees state 1 99% of the time, so it never learns to act in other states. By the time it learns to get to state 2 from state 1, epsilon has already decayed significantly and the agent gets stuck taking a sub-optimal action in state 2. Is there a way to implement some other form of exploration, like using a Boltzmann distribution? Thanks for your time.
2 Comments
Tanay Gupta
on 13 Jul 2021
Can you give a brief description of the states and the respective transitions?
Answers (0)
See Also
Categories
Find more on Training and Simulation in Help Center and File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!