Configuring Callback Properties
This example explains how callback functions work and shows how to use them.
Callback functions are executed when an associated event occurs. To configure a callback to execute for a particular event, configure one of the video input object's callback properties:
ErrorFcn
FramesAcquiredFcn
StartFcn
StopFcn
TimerFcn
TriggerFcn
This tutorial uses a callback function that displays the N'th frame, where N is provided as an input argument to the callback function.
Select a device to use for acquisition and configure it to acquire data upon executing a manual trigger.
% Access an image acquisition device. vidobj = videoinput('winvideo', 1); % Acquire an infinite number of frames when manually triggered. triggerconfig(vidobj, 'manual'); vidobj.FramesPerTrigger = inf;
Configure the video input object to execute a callback function when the acquisition is stopped.
% Specify the N'th frame the callback function will display. frameNumber = 3; % Have the callback function executed when the acquisition ends. vidobj.StopFcn = {'util_showframe', frameNumber}; % Initiate the acquisition. start(vidobj)
Upon triggering the image acquisition device, a tennis ball is dropped within the camera's view.
% Trigger the object for logging and acquire data for a few seconds.
trigger(vidobj)
pause(5);
When the acquisition is stopped, it will cause the callback function to execute and display the N'th frame.
% Stop the acquisition.
stop(vidobj)
Once the video input object is no longer needed, delete it and clear it from the workspace.
delete(vidobj)
clear vidobj