Linear and angular velocity control commands
Robotics System Toolbox / Mobile Robot Algorithms
Navigation Toolbox / Control Algorithms
The Pure Pursuit block computes linear and angular velocity commands for following a path using a set of waypoints and the current pose of a differential drive vehicle. The block takes updated poses to update velocity commands for the vehicle to follow a path along a desired set of waypoints. Use the Max angular velocity and Desired linear velocity parameters to update the velocities based on the performance of the vehicle.
The Lookahead distance parameter computes a look-ahead point on the path, which is an instantaneous local goal for the vehicle. The angular velocity command is computed based on this point. Changing Lookahead distance has a significant impact on the performance of the algorithm. A higher look-ahead distance results in a smoother trajectory for the vehicle, but can cause the vehicle to cut corners along the path. Too low of a look-ahead distance can result in oscillations in tracking the path, causing unstable behavior. For more information on the pure pursuit algorithm, see Pure Pursuit Controller.
Pose — Current vehicle pose
[x y theta] vector
Current vehicle pose, specified as an
[x y theta]
vector, which corresponds to the x-y position and
orientation angle, theta. Positive angles are
measured counterclockwise from the positive
Waypoints — Waypoints
[ ] (default) | n-by-2 array
Waypoints, specified as an n-by-2 array of
[x y] pairs, where n is the
number of waypoints. You can generate the waypoints using path planners
mobileRobotPRM (Robotics System Toolbox) or specify
them as an array in Simulink®.
LinVel — Linear velocity
scalar in meters per second
Linear velocity, returned as a scalar in meters per second.
AngVel — Angular velocity
scalar in radians per second
Angular velocity, returned as a scalar in radians per second.
TargetDir — Target direction for vehicle
scalar in radians
Target direction for the vehicle, returned as a scalar in radians. The forward direction of the vehicle is considered zero radians, with positive angles measured counterclockwise. This output can be used as the input to the TargetDir port for the Vector Field Histogram block.
To enable this port, select the Show TargetDir output port parameter.
Desired linear velocity (m/s) — Linear velocity
0.1 (default) | scalar
Desired linear velocity, specified as a scalar in meters per second. The controller assumes that the vehicle drives at a constant linear velocity and that the computed angular velocity is independent of the linear velocity.
Maximum angular velocity (rad/s) — Angular velocity
1.0 (default) | scalar
Maximum angular velocity, specified as a scalar in radians per second. The controller saturates the absolute angular velocity output at the given value.
Lookahead distance (m) — Look-ahead distance
1.0 (default) | scalar
Look-ahead distance, specified as a scalar in meters. The look-ahead distance changes the response of the controller. A vehicle with a higher look-ahead distance produces smooth paths but takes larger turns at corners. A vehicle with a smaller look-ahead distance follows the path closely and takes sharp turns, but oscillate along the path. For more information on the effects of look-ahead distance, see Pure Pursuit Controller.
Show TargetDir output port — Target direction indicator
off (default) | on
Select this parameter to enable the TargetDir out port. This port gives the target direction as an angle in radians from the forward position, with positive angles measured counterclockwise.
Simulate using — Type of simulation to run
Code generation (default) |
Interpreted execution— Simulate model using the MATLAB® interpreter. This option shortens startup time but has a slower simulation speed than
Code generation. In this mode, you can debug the source code of the block.
Code generation— Simulate model using generated C code. The first time you run a simulation, Simulink generates C code for the block. The C code is reused for subsequent simulations, as long as the model does not change. This option requires additional startup time, but the speed of the subsequent simulations is comparable to
C/C++ Code Generation
Generate C and C++ code using Simulink® Coder™.
Introduced in R2019b