Point on Surface Constraint
Libraries:
Simscape /
Multibody /
Constraints
Description
The Point on Surface Constraint block confines a point to a 2-D surface. The frame attached to the point has five degrees of freedom (three rotational and two translational). This animation shows an example of using the Point on Surface Constraint block to constrain one vertex of a brick to a plane. The vertex translates and rotates on the plane. Note that the gravity is in the -Z direction, and there is no contact between the brick and plane.
The Point on Surface Constraint block has two ports: F and B. Port F is a frame port whose origin corresponds to the point. Port B is a geometry port that you connect to the geometry of a 2-D surface. Currently, the Point on Surface Constraint block supports only the Infinite Plane block.
You can use this block to sense the constraint forces and torques between the point and 2-D surface. The forces and torques are resolved in either the base or follower frame, based on the setting of the Resolution Frame parameter.
Ports
Geometry
Frame
Output
Parameters
Extended Capabilities
Version History
Introduced in R2021a