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Deletes message reader object in the Unreal Editor

Since R2020b


status=StopSimulation3DMessageReader(MessageReader) deletes the Unreal® Editor 3D message reader object.

The C++ syntax is

int StopSimulation3DMessageReader(void * MessageReader);

Input Arguments

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Pointer to message reader object, ReadSimulation3DMessage.

Data Types: void *

Output Arguments

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Status, returned as either 0 or a nonzero integer. When the operation is successful, status is 0. Otherwise, status is a nonzero integer.

Version History

Introduced in R2020b