This tutorial series will walk you through the process of connecting your Simulink vehicle model to an Unreal Engine scene. It will cover how to use the pre-built scenes as well as how to create custom scenes and compile them into standalone executables. Links are provided to the associated help pages for more information.
Part 1: Using Pre-built Scenes Connect your model to one of the Unreal Engine scenes that ships with Vehicle Dynamics Blockset.
Part 2: Preparing to Create Custom Scenes Download and set up the files needed to create and connect to a custom Unreal Engine scene.
Part 3: Co-simulating with Unreal Editor Co-simulate Simulink and the Unreal Editor to perform tests with a custom scene.