se3
Description
The se3 object represents an SE(3) transformation as a
      3-D homogeneous transformation matrix consisting of a translation and rotation for a
      right-handed Cartesian coordinate system.
For more information, see the 3-D Homogeneous Transformation Matrix section.
This object acts like a numerical matrix enabling you to compose poses using multiplication and division.
Creation
Syntax
Description
Rotation Matrices, Translation Vectors, and Transformation Matrices
transformation = se3 creates an SE(3) transformation
            representing an identity rotation with no translation.
transformation = se3( creates an
            SE(3) transformation representing a pure rotation defined by the orthonormal rotation
              rotation)rotation with no translation. The rotation matrix is represented
            by the elements in the top left of the transformation
            matrix.
transformation = se3(
            creates an SE(3) transformation representing a rotation defined by the orthonormal
            rotation rotation,translation)rotation and the translation
              translation. The function applies the rotation matrix first, then
            translation vector to create the transformation.
,
transformation = se3(
            creates an SE(3) transformation representing a translation and rotation as defined by
            the homogeneous transformation transformation)transformation.
Other 3-D Rotation Representations
transformation = se3( creates
            an SE(3) transformation from the rotations defined by the Euler angles
              euler,"eul")euler.
transformation = se3( creates
            an SE(3) transformation from the rotations defined by the numeric quaternions
              quat,"quat")quat.
transformation = se3( creates
            an SE(3) transformation from the rotations defined by the quaternion
              quaternion)quaternion.
transformation = se3(
            creates an SE(3) transformation from the rotations defined by the axis-angle rotation
              axang,"axang")axang.
transformation = se3(___,
            creates an SE(3) transformation from the translation vector
              translation)translation along with any other type of rotation input
            arguments.
Other Translations and Transformation Representations
transformation = se3(
            creates an SE(3) transformation from the translation vector
              translation,"trvec")translation.
transformation = se3(
            creates an SE(3) transformation from the 3-D compact pose
            pose,"xyzquat")pose.
Note
If any inputs contain more than one rotation, translation, or transformation, then the
          output transformation is an N-element array of
            se3 objects corresponding to each of the N
          input rotations, translations, or transformations.