Incremental display of data points in a 3D scattered plot

Dear all,
I have with me the attached dataset which I will like to display by a gradual representation (accumulation of the plot points in a point by point format until all plot points are displayed) in a scattered plot.
Below here is my code:
%clear all;
%close all;
clc
A = load ('TimespanTutorial.txt');
Time = A (:,1) ;
x = A (:,2 ) ;
y = A (:,3 ) ;
z = A (:,4 ) ;
Amplitude = A (:,5) ;
scatter3 (x , y, z, 30, Amplitude);
title ('TimespanTutorial')
xlim ([-50.00 50.00])
ylim ([-50.00 50.00])
zlim ([0.00 100.00])
xlabel ('Breath /m')
ylabel ('Width /m')
zlabel ('Height /m')
pbaspect([1 1 2])
H = colorbar ;
ylabel (H, 'Amplitude')
hold on
r = 25.000;
[X,Y,Z] = cylinder(r);
hsurf = surf (X,Y,Z*100, 'EdgeColor', 'none', 'FaceAlpha', 0.2);
patch(X(1,:),Y(1,:),Z(1,:), hsurf.CData(1,:), 'FaceAlpha', 0.2)
patch(X(1,:),Y(1,:),Z(2,:), hsurf.CData(1,:), 'FaceAlpha', 0.2)
hold off
drawnow
for i = 1:A (:,1)
frame = getframe(gcf);
im = frame2im(frame);
[imind,cm] = rgb2ind(im,256);
if i == 1
imwrite(imind, cm, 'myanimation.gif', 'gif', 'Loopcount', 100);
else
imwrite(imind, cm, 'myanimation.gif', 'gif', 'WriteMode', 'append');
end
end
My results show all the plot points in the graph accurately but not in an incremental sequence as desired.
Is there any possibilty that I may get some assitance?
I am open to saving the incremental display of the plot points as photos to create a short movie afterwards.

 Accepted Answer

hello
this would be my suggestion
adapt the amount of pause to your needs
all the best
clc
A = load ('TimespanTutorial.txt');
Time = A (:,1) ;
x = A (:,2 ) ;
y = A (:,3 ) ;
z = A (:,4 ) ;
Amplitude = A (:,5) ;
scatter3 (x(1) , y(1), z(1), 30, Amplitude(1));
title ('TimespanTutorial')
xlim ([-50.00 50.00])
ylim ([-50.00 50.00])
zlim ([0.00 100.00])
xlabel ('Breath /m')
ylabel ('Width /m')
zlabel ('Height /m')
pbaspect([1 1 2])
H = colorbar ;
ylabel (H, 'Amplitude')
hold on
r = 25.000;
[X,Y,Z] = cylinder(r);
hsurf = surf (X,Y,Z*100, 'EdgeColor', 'none', 'FaceAlpha', 0.2);
patch(X(1,:),Y(1,:),Z(1,:), hsurf.CData(1,:), 'FaceAlpha', 0.2)
patch(X(1,:),Y(1,:),Z(2,:), hsurf.CData(1,:), 'FaceAlpha', 0.2)
% gif first frame export
frame = getframe(gcf);
im = frame2im(frame);
[imind,cm] = rgb2ind(im,256);
imwrite(imind, cm, 'myanimation.gif', 'gif', 'Loopcount', numel(Amplitude));
for ci = 2:numel(Amplitude)
scatter3 (x(ci) , y(ci), z(ci), 30, Amplitude(ci));
pause(0.25);
drawnow
% gif remaining frames export
frame = getframe(gcf);
im = frame2im(frame);
[imind,cm] = rgb2ind(im,256);
imwrite(imind, cm, 'myanimation.gif', 'gif', 'WriteMode', 'append');
end
hold off

5 Comments

Hello Mathieu,
Thank you very much for your assistance. The code is working as expected.
The only challenge has been that the Amplitude legend shows a particular range (36 - 38) upon running the code. When a change of the standard colormaps is effected, the legend reverts to betweeen 0 - 100 as it should.
Is this something that I can fix in the code straightaway?
Thank you once again.
--
Sincerely,
GM
hello Greek
on my side I see no changes in the Amplitude legend (you mean the colorbar min / max values) ?
the plot is exactly as in your original code exept that the scatter points are added one by one
no other visual difference here on my side
attached the animated gif I generated
just for safety
with caxis I force the colorbar min / max values from the start.
for my own pleasure I changed also the colormap to jet for more colored contrast !
animated gif in attachment
clc
A = load ('TimespanTutorial.txt');
Time = A (:,1) ;
x = A (:,2 ) ;
y = A (:,3 ) ;
z = A (:,4 ) ;
Amplitude = A (:,5) ;
scatter3 (x(1) , y(1), z(1), 30, Amplitude(1));
title ('TimespanTutorial')
xlim ([-50.00 50.00])
ylim ([-50.00 50.00])
zlim ([0.00 100.00])
xlabel ('Breath /m')
ylabel ('Width /m')
zlabel ('Height /m')
pbaspect([1 1 2])
H = colorbar ;
colormap('jet');
caxis([min(Amplitude) max(Amplitude)]);
ylabel (H, 'Amplitude')
hold on
r = 25.000;
[X,Y,Z] = cylinder(r);
hsurf = surf (X,Y,Z*100, 'EdgeColor', 'none', 'FaceAlpha', 0.2);
patch(X(1,:),Y(1,:),Z(1,:), hsurf.CData(1,:), 'FaceAlpha', 0.2)
patch(X(1,:),Y(1,:),Z(2,:), hsurf.CData(1,:), 'FaceAlpha', 0.2)
% gif first frame export
frame = getframe(gcf);
im = frame2im(frame);
[imind,cm] = rgb2ind(im,256);
imwrite(imind, cm, 'myanimation.gif', 'gif', 'Loopcount', numel(Amplitude));
for ci = 2:numel(Amplitude)
scatter3 (x(ci) , y(ci), z(ci), 30, Amplitude(ci));
pause(0.25);
drawnow
% gif remaining frames export
frame = getframe(gcf);
im = frame2im(frame);
[imind,cm] = rgb2ind(im,256);
imwrite(imind, cm, 'myanimation.gif', 'gif', 'WriteMode', 'append');
end
hold off
Hello Mathieu,
I appreciate your prompt response and the attached files.
The idea of a forced min / max value colorbar is more suitable and works to perfection.
Thank you so much for your assistance.
--
Regards,
GM

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