how to plot from input (function)

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Anwar Alm
Anwar Alm on 12 Apr 2022
Answered: Geoff Hayes on 19 Apr 2022
This is my code so far
function gui01
figure('MenuBar','none','Name','test','NumberTitle','off','Position',[200,200,800,500]);
Text1 = uicontrol('Style','Text','String','Enter a function to draw','Position',[590,300,120,20],...
'HorizontalAlignment','left');
GUI.h1 = uicontrol('style','Edit','string','','Units','normalized','Position',[0.6 0.5 0.38 0.08],...
'backgroundcolor','w',...
'Tag','EditField');
Draw = uicontrol('Style','PushButton','String','Draw','Position',[620,200,60,20],...
'CallBack',{@func_compute,GUI.h1,gca});
set( gca, 'DataAspectRatioMode', 'auto' )
set(gca,'Position',[0.04, 0.15, 0.5 0.74]);
set(gca, 'XLim',[-2,5]);
set(gca, 'YLim',[-2,5]);
x = linspace(0,2*pi,150);
function func_compute(~,~,InHandle,OutHandle)
y = get(InHandle,'String');
n = str2double(y);
OutHandle = plot([x,n]);
what I want is to write a function like 3.*x in the text box then it will assigne the function to the varible y and finally it will plot x and y on the axes displaied after pressing draw how can I do it ?

Answers (1)

Geoff Hayes
Geoff Hayes on 19 Apr 2022
@Anwar Alm - you could use str2func to convert the function string to a function handle and then evaluate in your code. In this case, the callback would be changd to
function func_compute(~,~,hEditField,hAxes)
y = str2func(['@(x)' get(hEditField,'String')]);
n = str2double(y);
plot(x,y(x));
end
Note how the @(x) is prepended to the string that we obtain from the edit field (see anonymous functions for details).

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