Increasing boundary limits in Unreal engine
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Hi, I am performing co-simulation of a plane in Matlab something like this:
For visulization, I have chosen the Griffiss airport scene.
When I fly the plane above 1.4 km, it hits an invisible boundary and starts tumbling. For my tests, I need to fly the plane up to 10 km.
Can someone please let me know how to get rid of this invisible boundary so that I can fly the plane up to 10 km?
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Answers (1)
Nishan Nekoo
about 9 hours ago
Hi Vivek, there shouldn't be any invisible boundary. For example, here is the default aircraft flying at an altitude of 14km:
The tumbling might be caused by something else in your physical model, could that be possible? In general, there shouldn't ever be any boundaries around an Unreal scene, I can even place the plane at 140km above with no problem.
Nishan
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