How do I randomly generate multiple random shapes within a given area WITHOUT overlapping?
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    Anuruddha Jayasuriya
 on 24 Nov 2017
  
    
    
    
    
    Commented: Anuruddha Jayasuriya
 on 27 Nov 2017
            Hi, I have generated a random shape. I need to loop it over to randomly distribute such shapes within a given area WITHOUT overlapping. Area could be n by n units where n being a large integer number compared to the size of an individual shape.
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Accepted Answer
  Jeff Miller
      
 on 24 Nov 2017
        One very general way is to just keep generating shapes randomly but throw away any newly-generated random shapes that overlap with ones you have previously generated. The algorithm might look something like this:
PixelUsed = false(n,n);  % the full area in which shapes are to be generated.  no pixels used yet.
while WantMoreShapes
    newShape = myRandomShapeGenerator;
    thisShapePixel = PixelMarker(newShape);  % PixelMarker returns (n,n) array indicating whether newShape uses each pixel.
    if ~AnyOverlap(thisShapePixel,PixelUsed)   % Check whether any pixel is true for both n,n arrays.
       % this newShape does not overlap with any used before
       iShape = iShape + 1;
       myStoreShape(iShape) = newShape;
       PixelUsed = PixelUsed | thisShapePixel;  % mark the pixels used by this shape
       WantMoreShapes = ???;
    end
end
Watch out---this process could easily get into an infinite loop, so you should add code to exit after a number of unsuccessful newShape's.
Also, the shapes generated later will tend to be smaller (since larger ones are more likely to overlap with something). If that is a problem for you, then this method probably won't work.
3 Comments
  Jeff Miller
      
 on 25 Nov 2017
				Sorry, but I cannot really follow your code, nor understand the difficulty that you see with "moving generated fills at each loop step".
You might be able to use the 'inpolygon' function to identify whether each point in the n,n space is contained in your currently-generated polygon (though this might be slow). This would be the essence of the PixelMarker function in my schematic algorithm.
  Image Analyst
      
      
 on 25 Nov 2017
				With my code, the blobs are already, automatically not overlapping. Did you even try it?
More Answers (1)
  Image Analyst
      
      
 on 25 Nov 2017
        You can use my clouds program. It will generate gray scale images of clouds.

Of course you can then threshold the image and get a binary image with randomly-shaped, non-overlapping shapes.
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