call function - slow
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Dear users, I am struggling with optimizing the code for a project of mine and I am following the suggested practice of breaking my code in small parts with separate functions. However when I do this I get a significant loss in execution speed. Please consider the following two examples:
A)
function y = fun1(a,params)
%params is structure with several variables
b = a*2;
y = b+1;
end %end fun1
compared to
B)
function y = fun1(a,params)
%params is structure with several variables
b = fun2(a,params);
y = b+1;
end %end fun1
function b = fun2(a,params)
b = a*2;
end %end fun2
(B) is easier to maintain but for my application is 20/30% slower. (Of course the example above is a toy example). One reason could be that I have to pass to fun2 "params" which is a big structure. But using globals would be even worse, are there any other (fast) ways? Thanks!
3 Comments
KALYAN ACHARJYA
on 18 Sep 2018
Edited: KALYAN ACHARJYA
on 18 Sep 2018
Have you checked the time by doing nesting of functions? Here fun1 call the other function.
If params is not modified by fun2, then passing it to fun2 is just a pointer copy (8 bytes) regardless of the size of params, and so will not cause any noticeable slowdown. If params does get modified in fun2, then you will incur a copy of the whole content which could take some time if it's big.
I think you need to get into more details of what actually happens in your fun2.
Alessandro D
on 18 Sep 2018
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