what is the procedure to determine the GLCM of non-overlapping blocks with the indexing technique?

GLCM means gray-level co-occurence matrix
i've divided the input image into non-overlapping blocks using the indexing technique u told me earlier...
now i want to calculate the GLCM of every block.
what should i do ?

 Accepted Answer

Call graycomatrix(). If you want all 8 directions, you have to call it 8 times.

4 Comments

i=imread('golf.jpg');
i=rgb2gray(i);
glcm=graycomatrix(i);
disp(glcm);
16 38 10 1 0 0 0 0
36 1809 588 49 5 0 0 0
7 586 4940 1393 62 3 0 0
5 44 1402 22117 584 36 0 0
0 10 57 576 4290 271 6 0
1 9 9 48 244 2644 100 1
0 0 0 2 8 84 5965 69
0 0 0 0 0 2 51 1809
i just wanted to know why the matrix is always 8x8...
the value 16 in the first row and first column signifies what???
i read the tutorial of GLCM.this takes into account only horizontal pairs? what if i want the glcm of each block?
in my project i want to calculate the texture of each block dats y m asking???
can u plz sir clarify it to me??
Like you said, the default is only one direction. But there are 8 directions you can go from out of a pixel, right? So that's why you need to do it 8 times if you want the GLCM for everything. Actually that will count some directions twice, so you really only need to do it 4 times.
That GLCM you have divides the range 0-255 into 16 ranges: 0-15, 16-31,....240-255. So the 16 means there were 16 occurrences of a situation, in the entire image, where a pixel in the 0-15 range was to the right of another pixel in the 0-15 range.
The output is 8 by 8 because for a uint8 image, there are 256 gray levels, and the 'NumLevels' option of graycomatrix uses 8 levels as the default to split it up into 8 intensity ranges like I mentioned before. You can use numlevels=255 if you want.
can u plz tell me by writing some piece of code for GLCM as u said in first paragraph...i.e 8 directions
including all 255 levels...
plz sir it help me alot...

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