How to register a class method as a figure callback?
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I need to register a classdef method as a figure callback. I've associated the class object with the figure, but I'm not sure how to reliably call a class method in response to a UI control? Option 1 below works, but I'm afraid this won't be robust to state changes within the class object. Option 2 generates a syntax error.
I'm sure there must be a way to use the @ operator to specify a class method. Could someone please help me with this? Am I correct that Option 2 is safer than Option 1?
Thanks for your consideration.
function RenderFigure(obj)
% This is a method of classdef MyClass
% Create figure & store as an object property
obj.h_figure = figure(...)
% Associate the class object with the figure handle:
setappdata(obj.h_figure,'MyClass_object',obj)
% Register callback for a UI control within the figure. When the callback is executed, we want to call the class method respond_to_uicontrol() ..
% OPTION 1 : take snapshot of class object; hopefully its state hasn't changed by the time the callback is executed. Note that we don't have to pass the figure handle to the class method, since it's available to the method as an object property.
uicontrol(...
...
'Callback',@(h,e)obj.respond_to_uicontrol() ...
);
% OPTION 2 : retrieve class object & execute method. This generates a syntax error at the dot immediately following 'MyClass'
uicontrol(...
...
'Callback',@(h,e)feval(@MyClass.respond_to_uicontrol,...
getappdata(h,'MyClass_object') ...
);
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Accepted Answer
per isakson
on 21 Jul 2013
Edited: per isakson
on 21 Jul 2013
"OPTION 1 : take snapshot[...]hopefully its state hasn't changed[...]"
Changes of the object should not be a problem with an object of a handle class. It's the "handle" that is frozen in the snapshot, not the underlying object.
With value object - ???
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