Scatter3 and surf yields a bug?

The following code yields a bug:
close all
colors = colormap('summer');
color = colors(end,:);
surf([0 0; 1 1],[0 1; 0 1],[1 1; 1 1],'faceColor',color);
hold on
surf([0 0; 1 1],[0 1; 0 1],[0 0; 0 0],'faceColor',color);
surf([0 1; 0 1],[1 1; 1 1],[0 0; 1 1],'faceColor',color);
surf([0 1; 0 1],[0 0; 0 0],[0 0; 1 1],'faceColor',color);
surf([1 1; 1 1],[0 0; 1 1],[0 1; 0 1],'faceColor',color);
surf([0 0; 0 0],[0 0; 1 1],[0 1; 0 1],'faceColor',color);
lineArr = 0:0.1:1;
daspect([1 1 1]);
view(3)
camlight;
lighting phong;
set(gca, 'Color', 'none');
camlight('left')
axis equal
scatter3(-0.1*ones(1,length(lineArr)),lineArr,lineArr,'fill','MarkerFaceColor', 'red')
xlabel('xaxis')
Namely that some areas around the red markers turns into green. Can this be fixed?

2 Comments

I don't see anything wrong with this render. Where are these "green areas" exactly? If you mean the yellow/green sides, this is due to the camera light.
Now I see what you mean, check out my answer below.

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Answers (5)

To get uniform color, delete the light commands :
colors = colormap('summer');
color = colors(end,:);
surf([0 0; 1 1],[0 1; 0 1],[1 1; 1 1],'faceColor',color);
hold on
surf([0 0; 1 1],[0 1; 0 1],[0 0; 0 0],'faceColor',color);
surf([0 1; 0 1],[1 1; 1 1],[0 0; 1 1],'faceColor',color);
surf([0 1; 0 1],[0 0; 0 0],[0 0; 1 1],'faceColor',color);
surf([1 1; 1 1],[0 0; 1 1],[0 1; 0 1],'faceColor',color);
surf([0 0; 0 0],[0 0; 1 1],[0 1; 0 1],'faceColor',color);
lineArr = 0:0.1:1;
daspect([.5 .5 .5]);
view(3)
%camlight;
lighting phong;
set(gca, 'Color', 'none');
%camlight('right')
axis equal
scatter3(-0.1*ones(1,length(lineArr)),lineArr,lineArr,'fill','MarkerFaceColor', 'red')
xlabel('xaxis')
Making the patches transparent will show the points that are missing from your plot:
colors = colormap('summer');
color = colors(end,:);
surf([0 0; 1 1],[0 1; 0 1],[1 1; 1 1],'faceColor',color,'facealpha',0.5);
hold on
surf([0 0; 1 1],[0 1; 0 1],[0 0; 0 0],'faceColor',color,'facealpha',0.5);
surf([0 1; 0 1],[1 1; 1 1],[0 0; 1 1],'faceColor',color,'facealpha',0.5);
surf([0 1; 0 1],[0 0; 0 0],[0 0; 1 1],'faceColor',color,'facealpha',0.5);
surf([1 1; 1 1],[0 0; 1 1],[0 1; 0 1],'faceColor',color,'facealpha',0.5);
surf([0 0; 0 0],[0 0; 1 1],[0 1; 0 1],'faceColor',color,'facealpha',0.5);
lineArr = 0:0.1:1;
daspect([1 1 1]);
view(3)
camlight;
lighting phong;
set(gca, 'Color', 'none');
camlight('left')
axis equal
scatter3(-0.1*ones(1,length(lineArr)),lineArr,lineArr,'fill','MarkerFaceColor', 'red')
xlabel('xaxis')
Matz Johansson Bergström
Matz Johansson Bergström on 21 Aug 2014
Edited: Matz Johansson Bergström on 21 Aug 2014
The reason the points disappear when you move the eye's position is because of axis clipping planes used by Matlab. When the points are outside of these clipping planes, they are cut out of the view. Try by moving the camera, you will see what I mean.
You can modify the axis by calling axis([xmin, xmax, ymin, ymax, zmin, zmax]) so you can set it for yourself or simply remove axis equal. See http://www.mathworks.se/help/matlab/ref/axis.html for more information.

1 Comment

The "green areas" is another issue connected with the camera light. Because you have the lighting turned on, the planes or parts of a more complex 3d object facing away from the light will be shaded (using Phong in this example). You can change the light source position
light('Position', [-1 0 0], 'Style', 'infinite');
Now the nearest cube plane will be brighter than the others, which is maybe what you want.

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Jon Vegard
Jon Vegard on 22 Aug 2014
My question seems to be badly asked. The green areas I'm talking about is the smal green areas around the red markers. Sure these areas will disappear when lighting is turn off, but I want the lighting to be turn on (this is a constructed example, and the geometry is much more complex such that lighting is needed).

2 Comments

José-Luis
José-Luis on 22 Aug 2014
Edited: José-Luis on 22 Aug 2014
I don't see any green areas. Are you talking about aliasing? Also, if you use a format such a .jpg you are bound to get some blur, as it is a compressed format.
@Jon — You may also need to set the 'MarkerEdgeColor' to 'r' in the scatter3 call, if I understand your Answer here correctly.

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Jon Vegard
Jon Vegard on 24 Aug 2014
I'm sorry guys! The 'bug' seems to be a result of poor quality of my screen. Using an other screen, I am also not able to spot any green areas.

Asked:

on 21 Aug 2014

Answered:

on 24 Aug 2014

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