How to apply orientation constraints between two rigid bodies
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I am trying to do an inverse kinematics analysis on a rigid body tree that has 3 rigid bodies, all with revolute joints, operating in a 2D plane. One of the contraints of the system that this is based off is that the first and third body must be parallel. How would I apply a constraint to ensure that this happens? I am attempting to mimic the physical motion of the model below, where the base frame is the hole near the top of the 3D model.

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David Goodmanson
on 20 Aug 2024
Hi Aiden,
because of the parallelism there are only two degrees of freedom here (assuming that one pivot point is the hole near the top that you mentioned). Referring to the attachment, the eqns for point E are
Ex = [OB] cos(th1) + [BD] cos(th1+th2) + [DE] cos(th1)
Ey = [OB] sin(th1) + [BD] sin(th1+th2) + [DE] sin(th1)
which is the same as
Ex = ([OB]+[DE])cos(th1) + [BD]cos(th1+th2)
Ey = ([OB]+[DE])sin(th1) + [BD]sin(th1+th2)
which is the lower diagram with
([OB]+[DE]) = L1 [BD] = L2
so you really just have a standard problem with two bars.
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