How do I find fork points of a skeleton? By fork point, I mean, a skeleton point having more than two adjacent points. Please help.

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skltn = bwmorph(binaryImage, 'skel', Inf); %obtaining skeleton of a binary image
%Now, how do I go about finding the fork points?
%Please note I am working with human skeletons. So, essentially a human skeleton should have two fork points
%One at the neck and the other at the waist

Accepted Answer

Jon
Jon on 21 Mar 2016
  1 Comment
Soumyajit Pal
Soumyajit Pal on 21 Mar 2016
Yes I understand your point. What I am referring to as 'fork points', bwmorph calls it branchpoints. Trying with 'branchpoints' should do the trick. Thanks a lot!!

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