RGB-images on a 3D cube
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    Jakob Sørensen
      
 on 13 Mar 2012
  
    
    
    
    
    Commented: sana3 sal
 on 4 Aug 2019
            Hey,
For a a presentation, I would like to make a 3D cube in Matlab (that's pretty simple I know), but I would also like for the surface of it to be an RGB image (the image repeats on each of the 3 visible sides), and this, I can't figure out how to do. So can anyone help me? Converting it to some sort of indexed colorscale would be fine as well, but it should preferably stay in roughly the same colors.
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Accepted Answer
  Patrick Kalita
    
      
 on 14 Mar 2012
        This is an application for texture mapping. You can create six surfaces -- one for each face of the cube -- and apply your RGB image(s) as the texture map for each. You just have to make sure you flip around the RGB image data so that you're looking at it from the "right side", when assembled into a cube.
Here's a full example:
cdata = flipdim( imread('peppers.png'), 1 );
cdatar = flipdim( cdata, 2 );
% bottom
surface([-1 1; -1 1], [-1 -1; 1 1], [-1 -1; -1 -1], ...
    'FaceColor', 'texturemap', 'CData', cdatar );
% top
surface([-1 1; -1 1], [-1 -1; 1 1], [1 1; 1 1], ...
    'FaceColor', 'texturemap', 'CData', cdata );
% font
surface([-1 1; -1 1], [-1 -1; -1 -1], [-1 -1; 1 1], ...
    'FaceColor', 'texturemap', 'CData', cdata );
% back
surface([-1 1; -1 1], [1 1; 1 1], [-1 -1; 1 1], ...
    'FaceColor', 'texturemap', 'CData', cdatar );
% left
surface([-1 -1; -1 -1], [-1 1; -1 1], [-1 -1; 1 1], ...
    'FaceColor', 'texturemap', 'CData', cdatar );
% right
surface([1 1; 1 1], [-1 1; -1 1], [-1 -1; 1 1], ...
    'FaceColor', 'texturemap', 'CData', cdata );
view(3);
If you're not sure how it all works, try adding one surface at a time -- it might be more clear that way.
3 Comments
  sana3 sal
 on 4 Aug 2019
				Can I convert this cube to a real mesh? (set of faces and vertices)?
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