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How can a show the correct view of graphical objects??

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I am trying to make an animation, and I noticed that the camera DOES NOT show what it should show. How can I fix this?
I make a unit circle, and place the camera directly above the central point and set the camera target to a far away location outside the circle with a narrow field of view. Obviously, from this view I should not see the entire circle, but I do.
PLEASE ANY ADVICE!?
t = linspace(0,pi,100);
x = cos(t);
y = sin(t);
plot3(x,y,zeros(size(x)))
hold on
plot3(-x,-y,zeros(size(x)))
set(gca,'cameraposition',[0,0,1])
set(gca,'cameratarget',[10,0,0])
set(gca,'cameraviewangle',25)
xlabel('x')
ylabel('y')

Answers (1)

David Winthrop
David Winthrop on 19 Oct 2017
Since I have asked this question twice and nobody has commented, I think it is safe to assume nobody knows or it is a bug nobody wants to talk about.
In that case, can anyone recommend if Octave handles camera view correctly? What about python?
Thanks
  4 Comments

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