Cut Plane of a 3D stack
Show older comments
Hi all,
I'm trying to get (coordinates) and count the 3D pixels belonging to a cut plane of a 3D cylindrical form (it's not a real regular cylinder. It's a brunch of a bifurcation). For this, I'm using the rule which stays that the equation of a cut plane perpendicular to a point A(xA,yA,zA) (belonging to the cylinder) can be defined if we have a normal vector vec_AB(xAB,yAB,zAB) with B a 3D pixel belonging to the cylinder and a point M(xM,yM,zM) (point belonging to the 3D stack) such as: vec_AB.dot(vec_AM)=0. Hence M is belonging to the cut plane. Is this the good approach ? I don't succeed to find 3D pixels that verify the equation of the cut plane obtained as: xAB*(xM - xA) + yAB*(yM-yA) + zAB*(zM-zA)=0
Answers (0)
Categories
Find more on Image Arithmetic in Help Center and File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!