Looking for a way to patch 44k polygons fast

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The following is a part of a function that patches triangles with the corresponding colours using a for-loop
for i = 1:numel(tri)/3
color(i, :) = img(center(i,1), center(i,2),:); %gets current color from img
patch(points(tri(i,:), 2), points(tri(i,:), 1), color(i,:)/256, 'EdgeColor','none'); %patches color on polygon
end
%size(tri) = 44721x3
%size(color) = 44271x3
%size(points) = 22429x2
%size(points(tri(i,:),1) = 3x1
%size(points(tri(i,:),2) = 3x1
%size(color(i,:)/256) = 1x3
The only problem is that patching this large number of polygons takes a long time (+/- 19s). Tried using `fill` instead of `patch` to see if that was faster, but sadly that was 13s slower.
Is there a way to speed up the patching process? For example by patching all the polygons in 1 sweep without looping?

Accepted Answer

Greg Dionne
Greg Dionne on 15 Oct 2018
Have you tried using just one patch? You can specify X and Y as matrices (this example taken from the doc page on patch )
x = [2 5; 2 5; 8 8];
y = [4 0; 8 2; 4 0];
c = [0; 1];
figure
patch(x,y,c)
colorbar
You can also use the 'Faces' and 'Vertices' syntax.
v = [2 4; 2 8; 8 4; 5 0; 5 2; 8 0];
f = [1 2 3; 4 5 6];
col = [0; 1];
figure
patch('Faces',f,'Vertices',v,'FaceVertexCData',col,'FaceColor','flat');
colorbar
  1 Comment
YT
YT on 15 Oct 2018
Thank you for your answer. I forgot to look a bit further in the documentation, but this definatly helped me out. Went from 19s to 1.5seconds!

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