Skeleton 3d longitude

Hi everyone!
Does anyone have an idea of how to calculate the longitude of a 3d skleleton taking into account the pixel size of x, y and z (not the geodesical distance)?
Thank you very much!
MariA

1 Comment

L = sqrt( diff(x).^2 + diff(y).^2 + diff(z).^2 );

Sign in to comment.

Answers (0)

Products

Release

R2018b

Asked:

on 22 Feb 2019

Commented:

on 6 Mar 2019

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!