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GUIDE - using the data of a Textbox to use it in other functions in the main

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I want to use the variable minVelocity in my main. the variable will me entered in the textbox of my gui after I press execute it will be saved.
But I can not use it in my main it does not work.

Answers (1)

Image Analyst
Image Analyst on 13 Dec 2019
Just call this code to get minVelocity whenever you need it
minVelocity = str2double(handles.minVelocity.String);
The function will have to have access to the handles structure, which all GUI component callbacks will have.
See the FAQ for more options.
  6 Comments
Megan
Megan on 17 Dec 2019
I dont get it. I tried to do this but it didnt work. Where should i put this code snippet
Image Analyst
Image Analyst on 17 Dec 2019
Replace this
% --- Executes on button press in execute_button.
function execute_button_Callback(hObject, eventdata, handles)
minVelocity = str2double(get(handles.minVelocity_text, 'string'));
% Store the data in the "UserData" property of the GUI Figure
% This assumes that the hObject is a child of the GUI figure
data.minVelocity = minVelocity;
hObject.Parent.UserData = data;
disp(minVelocity)
Analysis_Main
with this
% --- Executes on button press in execute_button.
function execute_button_Callback(hObject, eventdata, handles)
minVelocity = str2double(get(handles.minVelocity_text, 'string'));
% Store the data in the "UserData" property of the GUI Figure
% This assumes that the hObject is a child of the GUI figure
data.minVelocity = minVelocity;
hObject.Parent.UserData = data;
disp(minVelocity)
handles = Analysis_Main(handles);

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