Creating a 3D volume containing an edge interpolated sphere from X,Y,Z coordinates
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I would like to create a NxNxN volume containing a sphere of radius R, where R can be a fraction of a pixel, so the surface of the sphere is interpolated over multiple voxels in the radial direction.
I wish to embed a sphere of ones (excluding the surface) in a volume of zeros.
How would this be done?
Here's where I'm starting from.
R = 195;
[X,Y,Z] = sphere(R);
N = 200;
A = zeros(N,N,N);
A(P+X(i,j),P+Y(i,j),P+Z(i,j)) = 1;
sizeIn = size(A);
grid on, colormap gray
Tim on 29 Oct 2020
Edited: Tim on 29 Oct 2020
This is my best guess as to what you are asking for (updated - misinterpreted your question... hopefully this is closer to what you were looking for).
r = 10; % Radius
W = r*1.1; % Volume edge half-length
N = 35; % Number of voxels along edge
% 3D meshgrid to get radii
[x3, y3, z3] = meshgrid(linspace(-W, W, N), linspace(-W, W, N), linspace(-W, W, N));
rad3 = sqrt(x3.^2 + y3.^2 + z3.^2);
% Voxel of "ones" bounding the surface of the sphere:
volDat = zeros(size(x3));
volDat(rad3 > r - sqrt(3*(W/(N-1)).^2) & rad3 < r + sqrt(3*(W/(N-1)).^2)) = 1;
% Cut-away half to show the results...
volDat(:, ceil(N/2):end, :) = 0;
% Visualization stuff. You will need VOXview from file exchange to
% The sphere of ones:
pp.edgecolor = 'none';
VOXview(volDat, volDat*0.75, 'colormap', hsv,...
'CornerXYZ', [x3(1), y3(1), z3(1)],...
% The bounding spherical surface:
[XX, YY, ZZ] = sphere(100);
S = surf(XX*r, YY*r, ZZ*r, 'FaceAlpha', 0.7, 'FaceColor', [0.95, 0.95, 0.95]);
S.EdgeColor = 'none';
light('position', [0, 1, 5]);
Here is a picture of the result: