How to add changing member colors indicating the changing forces within the various members to this animation

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Anyone know how to add code that basically changes the colour of each member according to which is in compression and tension. so red vs blue?
function lorry =Lorry_plot
figure
view(3)
grid on
axis ('equal');
% lorry
vertices_lorry = [0 1 0.5 ; 4 1 0.5; 6.5 1 0.5; 6.5 1 1.2; 6 1 1.3;...
5 1 1.8; 4 1 1.8; 4 1 2; 0 1 2; ... % postive y of lorry
0 -1 0.5; 4 -1 0.5; 6.5 -1 0.5; 6.5 -1 1.2; 6 -1 1.3;...
5 -1 1.8; 4 -1 1.8; 4 -1 2; 0 -1 2]; % negative y of lorry
faces_lorry_cargo = [10 1 9 18; 1 2 8 9; 8 9 18 17; 10 11 17 18;...
7 8 17 16; 1 2 11 10];
faces_lorry_driver = [7 6 15 16 16 16; 5 6 15 14 14 14; 5 4 13 14 14 14;...
3 4 13 12 12 12; 2 3 4 5 6 7; 11 12 13 14 15 16; 2 3 12 11 11 11];
lorry(1)=patch('Faces',faces_lorry_cargo,'Vertices',vertices_lorry,'FaceColor',...
[1 1 0],'EdgeColor','k');
lorry(2)=patch('Faces',faces_lorry_driver,'Vertices',vertices_lorry,'FaceColor',...
[0.8 0.8 0.8],'EdgeColor','k');
% wheels
t = linspace(pi,2*pi,8)';
[a,b] = pol2cart(t,0.5); % create data for circle
v0 = a*0;
X = [v0 a a v0];
Z = [v0 b b v0];
Y = [v0-1 v0-1 v0+1 v0+1]*0.15;
hold on
lorry(3)=surf(X+1,Y+.85,Z+.5,'facecolor',[0 0 0]); % draw wheel rear left
lorry(4)=surf(X+1,Y-.85,Z+.5,'facecolor',[0 0 0]); % draw wheel rear right
lorry(5)=surf(X+3.97,Y+.85,Z+.5,'facecolor',[0 0 0]); % draw wheel front left
lorry(6)=surf(X+3.97,Y-.85,Z+.5,'facecolor',[0 0 0]); % draw wheel front right
hold off
% truss
vertices_truss = [0 2.25 0; 4.5 2.25 0; 9 2.25 0; 13.5 2.25 0; 18 2.25 0; 22.5 2.25 0; 27 2.25 0;...
22.5 2.25 4.5; 18 2.25 4.5; 13.5 2.25 4.5; 9 2.25 4.5; 4.5 2.25 4.5;... % pink truss positive y
0 -2.25 0; 4.5 -2.25 0; 9 -2.25 0; 13.5 -2.25 0; 18 -2.25 0; 22.5 -2.25 0; 27 -2.25 0;...
22.5 -2.25 4.5; 18 -2.25 4.5; 13.5 -2.25 4.5; 9 -2.25 4.5; 4.5 -3.25 4.5]; % blue truss negative y
faces_truss = [1 2;2 3;3 4;4 5;5 6;6 7;7 8;8 9;9 10;10 11;11 12;12 1;12 2;12 3;...
11 3;11 4;10 4;9 4;9 5;8 5;8 6;... %pink side
13 14;14 15;15 16;16 17;17 18;18 19;19 20;20 21;21 22;22 23;23 24;...
24 13;24 14;24 15;23 15;23 16;22 16;21 16;21 17;20 17;20 18;... %blue side
1 13;2 14;3 15;4 16;5 17;6 18;7 19;8 20;9 21;10 22;11 23;12 24]; %transverse
patch('Faces',faces_truss,'Vertices',vertices_truss,'FaceAlpha',0);
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%CODE TO DRIVE STARTS HERE%
% What is the final position of the front
% of the lorry along the x-axis?
maxX = 30;
% How far should the lorry travel on each frame/loop?
% For faster velocity, use higher value.
stepSize = 0.05;
% Advance the lorry in steps of "stepSize" until
% the front of the lorry reaches "maxX".
arrived = false;
while ~arrived
lorry(1).Vertices(:,1) = lorry(1).Vertices(:,1) + stepSize;
lorry(2).Vertices(:,1) = lorry(2).Vertices(:,1) + stepSize;
lorry(3).XData = lorry(3).XData + stepSize;
lorry(4).XData = lorry(4).XData + stepSize;
lorry(5).XData = lorry(5).XData + stepSize;
lorry(6).XData = lorry(6).XData + stepSize;
drawnow()
% use pause() to slow the velocity
pause(0)
% Determine if the next step would overshoot target
arrived = max(lorry(2).Vertices(:,1)) + stepSize > maxX;
end
end

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