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Huahua


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How to achieve rotation invariant using inertia matrix?
I have a 3D binary image represented in a 3D matrix, my goal is to achieve rotation invariant using geometric moments. When the...

2 years ago | 1 answer | 0

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Question


How to get corresponding coordinates of vertices in a 3D volume after voxelisation?
I use Mesh Voxelisation to voxelise a triangular-polygon mesh. The mesh contains faces and the coordinates of vertices. My quest...

2 years ago | 1 answer | 0

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answer