Problem 44657. Kurosu checker
The game of Kurosu is simple. A square grid contains cells that can be filled with either a 'X' or an 'O', similarly to a tic-tac-toe board. Game rules are as follows:
1. The game is played on a 6x6 board.
2. Each row and each column must contain exactly 3 'X's and 3 'O's.
3. Only 2 'X's or 'O's can be placed consecutively, either in a row or in a column.
4. Diagonals are of no importance.
In this problem, given a completely filled Kurosu board, b, return 'true' if the board complies with game rules or 'false' if it does not. 'X's and 'O's are represented by 1s and 0s, respectively.
Example 1:
b = [1 0 1 0 0 1
1 1 0 1 0 0
0 0 1 0 1 1
0 1 0 1 1 0
1 1 0 1 0 0
0 0 1 0 1 1];
tf = true;
Example 2:
b = [1 0 1 0 1 0
1 1 0 1 0 0
0 1 1 0 0 1
0 1 0 1 1 0
1 0 0 1 0 0
0 0 1 0 1 1];
tf = false;
Solution Stats
Problem Comments
Solution Comments
Show commentsProblem Recent Solvers21
Suggested Problems
-
Determine whether a vector is monotonically increasing
21456 Solvers
-
Number of 1s in a binary string
9727 Solvers
-
Replace all zeros and NaNs in a matrix with the string 'error'
100 Solvers
-
Given a matrix, swap the 2nd & 3rd columns
1143 Solvers
-
15759 Solvers
More from this Author45
Problem Tags
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!