Motion input generation for Joints in Simscape Multibody

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I have sequence of discrete 'theta' values in a matrix in MATLAB. How to use that as motion input for Revolute joint in Simscape multibody?

Answers (1)

Michael McGeehan
Michael McGeehan on 2 Oct 2019
You can specify the motion of the joint: expand the Actuation, set Torque to Automically Computed and Motion to Provided by Input. You can use a "from workspace" block and simulink-PS converter to drive the joint. Set the "from workspace" block to the MATLAB variable containing your joint angle(s).

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