This is the turtle in Matlab, aka MATurtle.

lazymatlab on 26 Jul 2025
Latest activity Edit by Anusha Sridharan on 4 Aug 2025

t = turtle(); % Start a turtle
t.forward(100); % Move forward by 100
t.backward(100); % Move backward by 100
t.left(90); % Turn left by 90 degrees
t.right(90); % Tur right by 90 degrees
t.goto(100, 100); % Move to (100, 100)
t.turnto(90); % Turn to 90 degrees, i.e. north
t.speed(1000); % Set turtle speed as 1000 (default: 500)
t.pen_up(); % Pen up. Turtle leaves no trace.
t.pen_down(); % Pen down. Turtle leaves a trace again.
t.color('b'); % Change line color to 'b'
t.begin_fill(FaceColor, EdgeColor, FaceAlpha); % Start filling
t.end_fill(); % End filling
t.change_icon('person.png'); % Change the icon to 'person.png'
t.clear(); % Clear the Axes
classdef turtle < handle
properties (GetAccess = public, SetAccess = private)
x = 0
y = 0
q = 0
end
properties (SetAccess = public)
speed (1, 1) double = 500
end
properties (GetAccess = private)
speed_reg = 100
n_steps = 20
ax
l
ht
im
is_pen_up = false
is_filling = false
fill_color
fill_alpha
end
methods
function obj = turtle()
figure(Name='MATurtle', NumberTitle='off')
obj.ax = axes(box="on");
hold on,
obj.ht = hgtransform();
icon = flipud(imread('turtle.png'));
obj.im = imagesc(obj.ht, icon, ...
XData=[-30, 30], YData=[-30, 30], ...
AlphaData=(255 - double(rgb2gray(icon)))/255);
obj.l = plot(obj.x, obj.y, 'k');
obj.ax.XLim = [-500, 500];
obj.ax.YLim = [-500, 500];
obj.ax.DataAspectRatio = [1, 1, 1];
obj.ax.Toolbar.Visible = 'off';
disableDefaultInteractivity(obj.ax);
end
function home(obj)
obj.x = 0;
obj.y = 0;
obj.ht.Matrix = eye(4);
end
function forward(obj, dist)
obj.step(dist);
end
function backward(obj, dist)
obj.step(-dist)
end
function step(obj, delta)
if numel(delta) == 1
delta = delta*[cosd(obj.q), sind(obj.q)];
end
if obj.is_filling
obj.fill(delta);
else
obj.move(delta);
end
end
function goto(obj, x, y)
dx = x - obj.x;
dy = y - obj.y;
obj.turnto(rad2deg(atan2(dy, dx)));
obj.step([dx, dy]);
end
function left(obj, q)
obj.turn(q);
end
function right(obj, q)
obj.turn(-q);
end
function turnto(obj, q)
obj.turn(obj.wrap_angle(q - obj.q, -180));
end
function pen_up(obj)
if obj.is_filling
warning('not available while filling')
return
end
obj.is_pen_up = true;
end
function pen_down(obj, go)
if obj.is_pen_up
if nargin == 1
obj.l(end+1) = plot(obj.x, obj.y, Color=obj.l(end).Color);
else
obj.l(end+1) = go;
end
uistack(obj.ht, 'top')
end
obj.is_pen_up = false;
end
function color(obj, line_color)
if obj.is_filling
warning('not available while filling')
return
end
obj.pen_up();
obj.pen_down(plot(obj.x, obj.y, Color=line_color));
end
function begin_fill(obj, FaceColor, EdgeColor, FaceAlpha)
arguments
obj
FaceColor = [.6, .9, .6];
EdgeColor = [0 0.4470 0.7410];
FaceAlpha = 1;
end
if obj.is_filling
warning('already filling')
return
end
obj.fill_color = FaceColor;
obj.fill_alpha = FaceAlpha;
obj.pen_up();
obj.pen_down(patch(obj.x, obj.y, [1, 1, 1], ...
EdgeColor=EdgeColor, FaceAlpha=0));
obj.is_filling = true;
end
function end_fill(obj)
if ~obj.is_filling
warning('not filling now')
return
end
obj.l(end).FaceColor = obj.fill_color;
obj.l(end).FaceAlpha = obj.fill_alpha;
obj.is_filling = false;
end
function change_icon(obj, filename)
icon = flipud(imread(filename));
obj.im.CData = icon;
obj.im.AlphaData = (255 - double(rgb2gray(icon)))/255;
end
function clear(obj)
obj.x = 0;
obj.y = 0;
delete(obj.ax.Children(2:end));
obj.l = plot(0, 0, 'k');
obj.ht.Matrix = eye(4);
end
end
methods (Access = private)
function animated_step(obj, delta, q, initFcn, updateFcn)
arguments
obj
delta
q
initFcn = @() []
updateFcn = @(~, ~) []
end
dx = delta(1)/obj.n_steps;
dy = delta(2)/obj.n_steps;
dq = q/obj.n_steps;
pause_duration = norm(delta)/obj.speed/obj.speed_reg;
initFcn();
for i = 1:obj.n_steps
updateFcn(dx, dy);
obj.ht.Matrix = makehgtform(...
translate=[obj.x + dx*i, obj.y + dy*i, 0], ...
zrotate=deg2rad(obj.q + dq*i));
pause(pause_duration)
drawnow limitrate
end
obj.x = obj.x + delta(1);
obj.y = obj.y + delta(2);
end
function obj = turn(obj, q)
obj.animated_step([0, 0], q);
obj.q = obj.wrap_angle(obj.q + q, 0);
end
function move(obj, delta)
initFcn = @() [];
updateFcn = @(dx, dy) [];
if ~obj.is_pen_up
initFcn = @() initializeLine();
updateFcn = @(dx, dy) obj.update_end_point(obj.l(end), dx, dy);
end
function initializeLine()
obj.l(end).XData(end+1) = obj.l(end).XData(end);
obj.l(end).YData(end+1) = obj.l(end).YData(end);
end
obj.animated_step(delta, 0, initFcn, updateFcn);
end
function obj = fill(obj, delta)
initFcn = @() initializePatch();
updateFcn = @(dx, dy) obj.update_end_point(obj.l(end), dx, dy);
function initializePatch()
obj.l(end).Vertices(end+1, :) = obj.l(end).Vertices(end, :);
obj.l(end).Faces = 1:size(obj.l(end).Vertices, 1);
end
obj.animated_step(delta, 0, initFcn, updateFcn);
end
end
methods (Static, Access = private)
function update_end_point(l, dx, dy)
l.XData(end) = l.XData(end) + dx;
l.YData(end) = l.YData(end) + dy;
end
function q = wrap_angle(q, min_angle)
q = mod(q - min_angle, 360) + min_angle;
end
end
end
Anusha Sridharan
Anusha Sridharan on 4 Aug 2025 (Edited on 4 Aug 2025)
MaTurtle is fast!
Chen Lin
Chen Lin on 28 Jul 2025
That's fun! MATurtle is a creative turtle.