Apologies, there was an error in my solution test. Fixed now
i suppose the answer has some problems
Yes, actually you have to get the inverse of the transformation matrix, but here it was forgotten, so that you have to use the given matrix and multiplicate, which brings you actually the wrong solution...
Make an N-dimensional Multiplication Table
Remove white space from the string
Multiply 2 numbers
Make a vector of prime numbers
Relative pose in 2D: problem 1
Invert a 3D rotation matrix
Pose interpolation in 2D
Determine roll pitch yaw angles from a 3D rotation matrix
Composing relative poses in 2D: problem 2
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